81. Michael Pucci gives tips on being an experience designer

Recently, I asked a bunch of people I know about experience design — what skills are good to have, what sort of mindset is needed, etc. I got a ton of great answers in, but one set stood out from the rest.

Michael Pucci is the Creative Lead for Imagine Nation Collective, the company behind the post-apocalyptic larp franchise Dystopia Rising — one of the largest larp organisations in the world. He’s also a friend of mine that I admire, and has a way with words. So I felt that it was fitting to share his ten useful tips for being an experience designer.

Also, he has a small cat-person on his shoulder, and who doesn’t like that?

The ten tips are presented in no particular order:

  1. Design analysis. Being able to see how game design related decisions impact and are dependent on business or outside of game results. IE — How does your design exist, interact with, benefit, or harm real world engagements and situations.

If you want to read more of Michael’s words, I recommend his blog. It’s larp-focused, but a lot of what he writes is also useful outside of the larp sphere.

If you like my writing, and want to free up my time, so write more, you can do exactly that, by supporting me via Patreon.


Director at The College of Extraordinary Experiences, Coach at McKinsey & Founding Partner at The Global Institute For Thought Leadership. Author of 31 books.

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